Writing an OS in Rust

Philipp Oppermann's blog


这个博客系列用Rust编程语言编写了一个小操作系统。每篇文章都是一个小教程,并且包含了所有代码,你可以跟着一起学习。源代码也放在了Github 仓库

最新文章: Async/Await


创建一个不链接标准库的 Rust 可执行文件,将是我们迈出的第一步。无需底层操作系统的支撑,这样才能在裸机bare metal)上运行 Rust 代码。

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在这篇文章中,我们将基于 x86架构(the x86 architecture),使用 Rust 语言,编写一个最小化的 64 位内核。我们将从上一章中构建的独立式可执行程序开始,构建自己的内核;它将向显示器打印字符串,并能被打包为一个能够引导启动的磁盘映像(disk image)。

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VGA 字符模式

VGA 字符模式VGA text mode)是打印字符到屏幕的一种简单方式。在这篇文章中,为了包装这个模式为一个安全而简单的接口,我们将包装 unsafe 代码到独立的模块。我们还将实现对 Rust 语言格式化宏formatting macros)的支持。

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CPU Exceptions

CPU exceptions occur in various erroneous situations, for example, when accessing an invalid memory address or when dividing by zero. To react to them, we have to set up an interrupt descriptor table that provides handler functions. At the end of this post, our kernel will be able to catch breakpoint exceptions and resume normal execution afterward.

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Double Faults

This post explores the double fault exception in detail, which occurs when the CPU fails to invoke an exception handler. By handling this exception, we avoid fatal triple faults that cause a system reset. To prevent triple faults in all cases, we also set up an Interrupt Stack Table to catch double faults on a separate kernel stack.

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Hardware Interrupts

In this post, we set up the programmable interrupt controller to correctly forward hardware interrupts to the CPU. To handle these interrupts, we add new entries to our interrupt descriptor table, just like we did for our exception handlers. We will learn how to get periodic timer interrupts and how to get input from the keyboard.

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Introduction to Paging

This post introduces paging, a very common memory management scheme that we will also use for our operating system. It explains why memory isolation is needed, how segmentation works, what virtual memory is, and how paging solves memory fragmentation issues. It also explores the layout of multilevel page tables on the x86_64 architecture.

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Paging Implementation

This post shows how to implement paging support in our kernel. It first explores different techniques to make the physical page table frames accessible to the kernel and discusses their respective advantages and drawbacks. It then implements an address translation function and a function to create a new mapping.

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Heap Allocation

This post adds support for heap allocation to our kernel. First, it gives an introduction to dynamic memory and shows how the borrow checker prevents common allocation errors. It then implements the basic allocation interface of Rust, creates a heap memory region, and sets up an allocator crate. At the end of this post, all the allocation and collection types of the built-in alloc crate will be available to our kernel.

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Allocator Designs

This post explains how to implement heap allocators from scratch. It presents and discusses different allocator designs, including bump allocation, linked list allocation, and fixed-size block allocation. For each of the three designs, we will create a basic implementation that can be used for our kernel.

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In this post, we explore cooperative multitasking and the async/await feature of Rust. We take a detailed look at how async/await works in Rust, including the design of the Future trait, the state machine transformation, and pinning. We then add basic support for async/await to our kernel by creating an asynchronous keyboard task and a basic executor.

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Status Updates

These posts give a regular overview of the most important changes to the blog and the tools and libraries behind the scenes.

First Edition

You are currently viewing the second edition of “Writing an OS in Rust”. The first edition is very different in many aspects, for example it builds upon the GRUB bootloader instead of using the `bootloader` crate. In case you're interested in it, it is still available. Note that the first edition is no longer updated and might contain outdated information. read the first edition »

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