在这篇文章中，我们将基于 x86架构（the x86 architecture），使用 Rust 语言，编写一个最小化的 64 位内核。我们将从上一章中构建的独立式可执行程序开始，构建自己的内核；它将向显示器打印字符串，并能被打包为一个能够引导启动的磁盘映像（disk image）。更多 »
CPU exceptions occur in various erroneous situations, for example when accessing an invalid memory address or when dividing by zero. To react to them we have to set up an interrupt descriptor table that provides handler functions. At the end of this post, our kernel will be able to catch breakpoint exceptions and to resume normal execution afterwards.更多 »
This post explores the double fault exception in detail, which occurs when the CPU fails to invoke an exception handler. By handling this exception we avoid fatal triple faults that cause a system reset. To prevent triple faults in all cases we also set up an Interrupt Stack Table to catch double faults on a separate kernel stack.更多 »
In this post we set up the programmable interrupt controller to correctly forward hardware interrupts to the CPU. To handle these interrupts we add new entries to our interrupt descriptor table, just like we did for our exception handlers. We will learn how to get periodic timer interrupts and how to get input from the keyboard.更多 »
This post introduces paging, a very common memory management scheme that we will also use for our operating system. It explains why memory isolation is needed, how segmentation works, what virtual memory is, and how paging solves memory fragmentation issues. It also explores the layout of multilevel page tables on the x86_64 architecture.更多 »
This post shows how to implement paging support in our kernel. It first explores different techniques to make the physical page table frames accessible to the kernel and discusses their respective advantages and drawbacks. It then implements an address translation function and a function to create a new mapping.更多 »
This post adds support for heap allocation to our kernel. First, it gives an introduction to dynamic memory and shows how the borrow checker prevents common allocation errors. It then implements the basic allocation interface of Rust, creates a heap memory region, and sets up an allocator crate. At the end of this post all the allocation and collection types of the built-in
alloc crate will be available to our kernel.
This post explains how to implement heap allocators from scratch. It presents and discusses different allocator designs, including bump allocation, linked list allocation, and fixed-size block allocation. For each of the three designs, we will create a basic implementation that can be used for our kernel.更多 »
In this post we explore cooperative multitasking and the async/await feature of Rust. We take a detailed look how async/await works in Rust, including the design of the
Future trait, the state machine transformation, and pinning. We then add basic support for async/await to our kernel by creating an asynchronous keyboard task and a basic executor.
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