Writing an OS in Rust

Philipp Oppermann's blog

Rust로 OS 구현하기

이 블로그 시리즈는 Rust 프로그래밍 언어로 작은 OS를 구현하는 것을 주제로 합니다. 각 포스트는 구현에 필요한 소스 코드를 포함한 작은 튜토리얼 형식으로 구성되어 있습니다. 소스 코드는 이 블로그의 Github 저장소에서도 확인하실 수 있습니다.

최신 포스트: Async/Await

Rust로 'Freestanding 실행파일' 만들기

운영체제 커널을 만드는 첫 단계는 표준 라이브러리(standard library)를 링크하지 않는 Rust 실행파일을 만드는 것입니다. 이러한 실행파일은 운영체제가 없는 bare metal 시스템에서 동작할 수 있습니다.

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최소 기능을 갖춘 커널

이번 포스트에서는 x86 아키텍처에서 최소한의 기능으로 동작하는 64비트 Rust 커널을 함께 만들 것입니다. 지난 포스트 Rust로 ‘Freestanding 실행파일’ 만들기 에서 작업한 것을 토대로 부팅 가능한 디스크 이미지를 만들고 화면에 데이터를 출력해볼 것입니다.

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VGA 텍스트 모드

VGA 텍스트 모드를 통해 쉽게 화면에 텍스트를 출력할 수 있습니다. 이 포스트에서는 안전하지 않은 작업들을 분리된 모듈에 격리하여 쉽고 안전하게 VGA 텍스트 모드를 이용할 수 있는 인터페이스를 구현할 것입니다. 또한 Rust의 서식 정렬 매크로 (formatting macro)를 지원하도록 구현을 추가할 것입니다.

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This post explores unit and integration testing in no_std executables. We will use Rust’s support for custom test frameworks to execute test functions inside our kernel. To report the results out of QEMU, we will use different features of QEMU and the bootimage tool.

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CPU Exceptions

CPU exceptions occur in various erroneous situations, for example, when accessing an invalid memory address or when dividing by zero. To react to them, we have to set up an interrupt descriptor table that provides handler functions. At the end of this post, our kernel will be able to catch breakpoint exceptions and resume normal execution afterward.

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Double Faults

This post explores the double fault exception in detail, which occurs when the CPU fails to invoke an exception handler. By handling this exception, we avoid fatal triple faults that cause a system reset. To prevent triple faults in all cases, we also set up an Interrupt Stack Table to catch double faults on a separate kernel stack.

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Hardware Interrupts

In this post, we set up the programmable interrupt controller to correctly forward hardware interrupts to the CPU. To handle these interrupts, we add new entries to our interrupt descriptor table, just like we did for our exception handlers. We will learn how to get periodic timer interrupts and how to get input from the keyboard.

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Introduction to Paging

This post introduces paging, a very common memory management scheme that we will also use for our operating system. It explains why memory isolation is needed, how segmentation works, what virtual memory is, and how paging solves memory fragmentation issues. It also explores the layout of multilevel page tables on the x86_64 architecture.

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Paging Implementation

This post shows how to implement paging support in our kernel. It first explores different techniques to make the physical page table frames accessible to the kernel and discusses their respective advantages and drawbacks. It then implements an address translation function and a function to create a new mapping.

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Heap Allocation

This post adds support for heap allocation to our kernel. First, it gives an introduction to dynamic memory and shows how the borrow checker prevents common allocation errors. It then implements the basic allocation interface of Rust, creates a heap memory region, and sets up an allocator crate. At the end of this post, all the allocation and collection types of the built-in alloc crate will be available to our kernel.

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Allocator Designs

This post explains how to implement heap allocators from scratch. It presents and discusses different allocator designs, including bump allocation, linked list allocation, and fixed-size block allocation. For each of the three designs, we will create a basic implementation that can be used for our kernel.

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In this post, we explore cooperative multitasking and the async/await feature of Rust. We take a detailed look at how async/await works in Rust, including the design of the Future trait, the state machine transformation, and pinning. We then add basic support for async/await to our kernel by creating an asynchronous keyboard task and a basic executor.

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Status Updates

These posts give a regular overview of the most important changes to the blog and the tools and libraries behind the scenes.

First Edition

You are currently viewing the second edition of “Writing an OS in Rust”. The first edition is very different in many aspects, for example it builds upon the GRUB bootloader instead of using the `bootloader` crate. In case you're interested in it, it is still available. Note that the first edition is no longer updated and might contain outdated information. read the first edition »

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