Writing an OS in Rust (Second Edition)

Philipp Oppermann's blog

Updates in April 2019

Lot's of things changed in the Writing an OS in Rust series in the past month, both on the blog itself and in the tools behind the scenes. This post gives an overview of the most important updates.

This post is an experiment inspired by This Week in Rust and similar series. The goal is to provide a resource that allows following the project more closely and staying up-to-date with the changes in the tools/libraries behind the scenes. If enough people find this useful, I will try to turn this in a semi-regular series.



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